Showing posts with label difficult game. Show all posts
Showing posts with label difficult game. Show all posts

Tuesday, December 13, 2011

Difficulty : Irritating


It's human nature to want to improve in multiple areas, because by doing so we gain experience which can then use to adapt to various life scenarios and eventually overcome them. Essentially (and Darwinistically) it's what made us what we are now(yeah I admit we are not THAT great, but at least in Earth's domain I'd like to think that we are the most developped species :).

Games-wise that means that variety is more than just a fun factor of a game. It also helps improving our skills but more importantly, our inherent ability to adapt to various situations. Siituations that require us to use our acquired knowledge to overcome them, also known as problems. Problems vary in different factors and categories, but one common characteristic is most certainly the difficulty of the problem. As computer games are essentially consisted of problems variant in type, the game itself can be attributed the difficulty factor.

On that topic, I'd like to address the Demon's Souls difficulty hype all over the net. This is not a difficult game, but an irritating one. I'll just analyze my case.
I play for 30-35 minutes in a level defeating all the enemies along the way. Which proves my case that I posess the skills required to overcome the obstacles at hand. Then I encounter a boss for the first time. An enemy i know nothing of. To spice things up, he takes 3/4 of your health with one hit. Long story short - you die. Up to this moment I haven't found a statement on the internet that implies that someone defeated a boss first try(not before reading walkthroughs and strategy guides at least). So you're taken back from the beginning. Yes, you have to pass all the trials that you've proven that you're better than. Another 30-35 minutes of doing things you already did, solving a problem you already solved all for a CHANCE at the boss again. Which in 80% of the cases means that you'll die again, and go back from the beginning again. Imagine that you play FIFA and if you concede a goal you start at the bottom in the league table with 0 points, or each enemy's succesfull hit brings you back to level one. That does not improve your ability. That just makes you Sisyphus with a long way ahead of you. Not to mention the bossfights. Big healthbars and repeating the same attack pattern over and over. That's not a test of skill. That's a test of nerves.
And that's just the aspect of difficulty. I will not analyze the entertainment value, since it treads onto the grounds of subjectivity.(I mean , there are people with masochistic fetishes aren't there?)

So, to summarize what I'm meaning to say. Difficulty is essential in order to improve our skills (at everything, gaming included) but increasing to the severity of punishment does not increase difficulty, it only increases frustration. And frustration is the exact opposite of what games are about, at least for me.

Tuesday, February 15, 2011

A test of skill and patience



I recently stumbled upon this site , and all sorts of things started to pop up in my mind. Some pleasant memories, some of them not. Okay most of them pleasant, or pleasantly rewarding i should say :) .

So to sum it up , i'll write a tribute to some of the moments that filled my rage meter . The ones that i can remember that is.

The first one i can think of , is Chapter 3 in Betrayal at Krondor . I've been roaming the area for about 3-4 days unable to find the entrance to the nighthawks hideout, until a friend of mine told me that you had to use the chess piece on some well and solved that for me. Yeah I know it's lame but i wasn't much into reading "the boring text", of course this changed that for me. :)

The second one , is Ming Xiao (Vampire : Bloodlines ), some sort of serpent/hydra creature. I spent more than 2 days of continuous save/load routine and the closest i got to beating it(her?!), i think is around 20% of his health before he got me. One of my two rage-uninstalls :)

The third one is the Lich in the Baldur's gate II : Shadows of Amn . The one that appears after completing the golden skeleton set armor. Man i was resolved to beat that mother fucker. I spent 2 days trying all the approaches i could think of , only to recently discover , that i was underleveled/underequipped for that battle . Such a relief , i thought it was me (which it was ...in a way) :)

When i stop and think about it the appearance of a problem in the beginning ( 16 years ago ) presented more of a challenge , than it does now. That was just how i perceive it anyway. Now the effect it has on me is rage. I guess through all these years , i'm starting to lose it . Oh curse you super tough bosses and uber weird puzzles!