Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Sunday, November 11, 2012

Torchlight 2




I never REALLY liked diablo. I mean yeah, the first one was kinda interesting but since then things never really made significant progress. The mechanics was copied over the years in dozens of games, each one not being able to hook me on for more than coupe of days. I remember spending hours and days on to the games that had some sort of co-op, since the monotonous hack and slashing is more fun if you have someone with you.

So, looking forward to the co-op i recently got Torchlight 2.
The game itself is basically the original introducing co-op features. Yeah, ofcourse the graphics is polished and there is a lot of new content (monsters, levels and sceneries, tons of weapons, etc etc ..) but the core mechanic is the same - clean up the monsters, complete quests, kill bosses. It's definitely me, but it was boring when I was solo-ing. I've loved RPG's since I started gaming so the repetitiveness (of the mechanic) becomes quite a killjoy.

But as all tiresome tasks become fun, or at least bearable when you have a friend with whom you're doing them with, Torchlight 2 is no exception. Fact is, the co-op is not new in hack-and-slash RPGs but the social aspect delivers. Another thing that is a big plus, is it's difficulty. This was no click-your-way-to-the-end kinda game. There are some serious difficulty spikes that require adjusting your strategy (I've played on the highest difficulty - Elite). Especially if you're playing co-op.
It's a fun co-op game.

Tuesday, February 28, 2012

The Elder Scrolls : Skyrim



The latest in the Elder Scrolls Series - Skyrim. The hype for this one was insane. Memes , Soundtrack themes covers, videos and whatnot. But what surprised me the most, that people started telling their stories. Call me nostalgic but that kinda remembered me of the early dial-up era , when internet was a privlege and there were no gaming hubs on the web, when you needed to actually talk to fellow gamers about your journeys in the virtual world.

Having played the previous Elder Scrolls games (Morrowind and Oblivion) I can say that for me there is decent amount of novelty brough into Skyrim, but it somehow lacks the addictiveness. To elaborate :
The crafting system - which is something you do until you are able to craft the best weapon and then you almost never get back to it. The same can be said for the enchantment. It's kinda of a crach course to power. I can't recall I dabbled arround with it when I crafted the weapons I wanted.
The shouts - I never used them except for solving a few puzzles. They just never seemed like a tide-turner in battles mainly because they lack the damage output, so I stuck to good ol' sword and spell. That's the kind of player i am - practical. I never do stuff if a certain way if can do it in a more efficient one.

The gameplay on the other hand was impeccable. It works like it's supposed to be. although sometimes it can be annoying when the guards have no visual on you and yet they immediately know it's you who commited the crime, and instead running to the place of the crime they engage in a pursuit. Also , the interface could've been better. Constant switching and gear changes seriously hinder the fluidity of the gameplay. They could've done with some gear sets like gear set for thieving, gear set for trading etc.. instead, you have to manually equip the specific gear.

Regarding the story i have nothing to say. To be honest It kind of bores me, being set in some fantasy medieval surroundings, with all it usual cliches - poisoning, assasinations, treachery and loyalty, vendettas... I've done it so many times before in other games and Skyrim was kinda "Meh.."

Still, the world is vast and there's plenty stuff to explore and find out, but I think Fallout 3 offered much more interesting locations that seemed to form a stronger connection with me. Skyrim is not the best RPG ever but it's definitely a good game.

Wednesday, January 18, 2012

Castlevania : Lords of Shadow



I can't seem to find the right words to describe something which is mediocre. Not like it has good parts and bad parts, but mediocre all the way. Well, to be honest I didn't expect it to be different I just wanted to have another God of War 3 experience and since the graphics of the first and second GoW HD remakes were too blocky for my taste, I went for Castlevania: Lords of Shadow.

So I got what I wanted. Maybe too much of it. Same 2-3 strike combat mechanics, spiced up with combos and QTE, Several types of enemies and a few puzzles but nothing too difficult. The combos were pretty interesting thing to me (yes i haven't played Heavenly sword or Devil May Cry :S ), but although the enemies had mythological background this game lacked the "epicness" of the GoW series, and ofcourse the Gore.

Story-wise the protagonist has pretty bland personality. Seeking redemption via the visualisation of the loved one is just not very original nor does the plot devlopment inspires emotions, instead I just  poker-faced through the cutscenes, with the occasional yawn. Some of the twists were really un-necessary but also very predictable, which is my impresion of the storyline in general

So, to summarize things - I wanted Gow experience and i got it. If you're into some quick fun without much engaging - be my guest, but if you're expecting something more there are other games out there.

Tuesday, November 22, 2011

Deus Ex : Human Revolution



It's funny how some games drop the price more than others and there is no significant difference in quality (Yes I'm looking at you L.A. Noire). Before i continue i must say that i was a bit late for the original Deus Ex party, and hence i only have played for like 6-7 hrs or so, so all the comparisons to the original Deus Ex in the mixed reviews out there were kinda meaningless to me, but generally I knew what they were refering to.

With that said I want to point out a few things about this game. First, the game mechanics - It's really nothing new. The missions are resolved basically by a combination of several basic actions - disable guards and hide their bodies, hack computers, and look for air vent ducts. I know it looks limited and repetitive but in reality (okay, game reality) it's very well implemented. The buildings infrastructure is always different so the basic mechanics is complemented with substantial variety in enviroment, which requires quick switching of tactics and approach to the task at hand. Kinda like my first encounter with Tetris. A set of 2 actions resulting in so much fun. Well done.

A few short remarks about the story. I never got the impression that the player makes actual impact on the way things happen. It's like you always get from point A to point B in the story, but which route you take to get there is up to you. So the freedom of choice applies only to the methods but never the world itself (maybe a few different dialogue content but that's basically it). While I'm on the subject, the various dialogs based on person's character type was a fun thing for me. You get different responses by choosing the same dialogue options based on person's character traits (ex. if he's impulsive the chances are bigger that he'll respond with an outburst but then again he might not). So yeah, no walkthrough for these :)

I've heard tons of hate-speech about the boss battles, and though i must agree that they are a strange fit into the picture, for me, they were just the kind of variety I needed to break through all the hiding and sneaking.

All things considered, I enjoyed playing it. And I think so should you.

Wednesday, October 12, 2011

NBA Jam : On Fire Edition




Take basketball, inject it with adrenaline and you get NBA Jam : On fire edition. The core mechanics is basically copied over from the original NBA Jam, like other various ports  (College Slam, NBA Hangtime etc.) but it's polished enough to match the current technology standards. So there is no surprise there: 2-on-2 matches, highly exaggerated dunks, the timing of steals/blocks, on-fire bonuses, the weird playable characters... Everything is there with much more increased dynamics which proportionally increases the fun factor.

The game offers various play modes that earn you jam points, which you then spent at the store bying/unlocking stuff. Though it serves as some kind of motivation, the pure joy of playing against a friend outweighs all, whether it's a co-op game or VS one. It's one of those "Holy sh*t it is midnight already" kinda games. Though, the AI routine is pretty much reworked so it's much more human-like, so playing solo is also interesting but it becomes predictable after a while.

Another thing that really contributes is the commentary. Tim Kitzrow's voice plus some of the most hilarious one liners i've heard are absolutely fantastic. He even sings in some rare occasions :) This just speaks more to the effort that is made to preserve the things that are(were) fun from the original and just tweak it a little bit to improve on certain points. Most of the improvements are made in gameplay (various powerups and match modes that favor certain strategy like 3 pointers , assisted dunks etc..) and the effect they achieve is a substantial increase of amusement.

On other hand, this can certainly be viewed as "squezing a buck from already great game" but at least with this one you get the old school sport action in HD. The price is definitely worth it.

8.5

Monday, September 5, 2011

Incubation : Time is running out


Unfinished business is a great motivator. Also one of the main reasons for re-playing an old game that I played and loved in the past. I remember that I bought pirated copy of this game in a compilation CD along with AAA titles like Quake 2 and such, without ever played a ... tactical squad action game before. But the game was corrupted near the very end , and there was no torrents back then so I was forced to quit it.

Anyway, i now got another copy (also pirated :) and had another go. This game is released 1997 so I would not comment the graphics and the quality of textures, I can only say that if you're into that retro style graphics the visuals will appeal to you. At least, they won't be a distraction.

The game itself is said to have a lot of stuff inherited from X-Com (which I can't confirm since I haven't played it) which means that you manage a team of space marines pitted against an alien threat. The game is essentially consisted of 2 phases, team management and combat. In the team management well, you manage your team :) in short : you can buy/equip gear, apply earned experience into several categories and all that stuff, and you can use your team members in the combat situations that follow. It's very simple, yet very addicting combo. The combat mechanics is relatively easy to learn, especially since the concept has been copied and improved over and over (I had the same out-of-the-world locked-in-a-room experience with Jagged Alliance 2 afterwards)

The singe player game has a relatively short campaign (like around 5-6 hours) but the missions offer a great variety and each require different approaches to reach the goal (defend position, reach certain point, survive, kill a certain alien..) so it's packed with fun and in most situation moderate strategizing for succeeding the mission. That's actually what makes it a fun game. Viewing it as a puzzle game.

I think it's ungrateful to rate a game from 1997 fourteen years later, and I also can't really recommend anyone to play a game this old but it was as I said - unfinished business :)

Saturday, August 27, 2011

King's Bounty : The Legend / Armored Princess















If i can single out the best 3 games ever made, the list will definitely contain Heroes of Might & Magic 3. It's such a perfect mix of cleverly made challenges that always kept me on my toes requiring careful planning strategy and optimizing combat effectiveness to beat the game (which I must say , I haven't done till this day :). It's no secret for me that King's Bounty : TL/AP feeds on the ideas used in Heroes of Might and Magic and the similar games, but actually the game is a spiritual sequel on the 1990's game King's Bounty (which I've never played). King's Bounty : The Legend also introduces some modification of the game segments that improve the overall player's experience.

King's Bounty : The Legend , and Armored Princess have too much similarities for me to make separate reviews for both games so whatever i say here goes for both games.

The player takes control of a hero general who explores the map in real time, and if a combat situation arises the time is stopped and combat is done in turn based manner. The combat itself can be easily described like some sort of modified chess version where the hero's troops take on the ones of the enemy. Of course, there's a billion things to take into account beside the raw combat stats of the unit, the unit's morale, the leadership of the hero, the special powers, strengths and weaknesses of the units, various magic and also randomized combat terrain with power up objects... The mechanism is not really that complicated, but it requires careful planning to make the most of the battle. The units can be of various appearances mostly represented by creatures from various mythologies, divided into several categories/races (Humans, Animals, Demonic, Elves...) but after the first encounter with them it's relatively easy to get to know their ability. That's basically combat mechanics 101. The fun part kicks in when the superb AI shows up. It is so cleverly done that it's designed to react differently to a different approach, so the battles are NEVER boring. Yes, in The Legend the enemy armies were largely consisted of same class (depending of the world/map the battle is taking place), so it's kinda lame to fight the same enemies over and over but it's corrected in Armored Princess.

Army management is just part of the story. The strategy part. The other one is the RPG. The hero can gain experience and level up, gaining talent points in 3 different trees magic, mind and might, each giving bonuses in different categories. The hero can also wear gear that improves his basic attributes (Attack, Defense and Knowledge) delegating the attack and defense benefits to it's commanding troops, and the Knowledge directly influences the effectiveness of the magic the hero uses in combat. Customizing specific gear to fit specific fighting styles or even single battles can be sometimes annoying but it's always fun to beat a challenge using your own intellectual prowess which is actually is a significant part of what gaming means.

This game is definitely among my top 10 games I've played, and I'm not sorry for every minute I've spent. If you're into RPGs and turn based strategies this one will definitely win you over. Just be sure to have some work vacation days available :)

10.0

Wednesday, August 24, 2011

Mafia 2



I'll just cut to the chase and say that I am very disapointed of this game. This coming from a guy who's played the first Mafia and find it one of the best games on the subject of crimeworks in general, if not ever. The game had it all - the cinematic appeal, the voice acting, the whole "mafia" mood, I can safely say that it was to games what The Godfather was to movies - a jewel.

Mafia 2 is almost like an exact copy of the first game, and it has all the "good stuff" but lacks the "for the first time" factor.

The storyline is best described with the caption of the last chapter "Per aspera ad astra", meaning that it describes the rise to power of a small time crook, to a key figure in the criminal world. Yes, the story has all the suspense, trust and betrayal, power struggles and everything but it's nothing new.

The gameplay mechanics is almost an exact copy from the first game, with a little touch from GTA. City map with various locations to explore, cars to steal, several different weapons and people to run over and everything does not pack much of a WOW, I think everyone would agree. Even the variety of the missions carries over from the previous game, torching the competition, illegal distribution and smuggling to the classic sleeping with the fishes kind. It's not that it isn't substantial , more that it isn't something new.

Also, overall the game is rather short.I finished it for like 10 hours or so, on Hard. I dunno what was I expecting, I guess I wanted something different, but instead i got the original Mafia. I think the "2" in the name is obsolete.

6.5

Sunday, August 7, 2011

Infamous



I must say I was a bit predetermined that this game will be kinda shitty, since I found out that lot of the people who played it compared it to Prototype. I don't have anything against Prototype, just that the fact that after you get the Devastator moves (which is kinda 50-60% of the game progress), the gameplay slides downfall into boredom.

So, with that in mind I was pleasantly surprised. The storyline is just the right mix of situations to keep you invested, though not enough to be the sole driving force throughout the game, but that's mostly because of the marvelous game mechanics. The key characters are nicely brought to life and are pretty charismatic each bringing their own appeal through interacting with the main protagonist. Also, loved the art style of the comic between missions!

The game mechanics itself offers a nice array of moves and powers, and the controls are mapped appropriately so very soon you can make incredible acrobatics with great ease. The terrain of the city offers great variety so it was always challenging to me in finding ways of using it to my advantage. The variety of the enemies is superbly done scaled to the players point in the game progress, just so new enemies will appear even at the near end of the main storyline.

I very much enjoyed this game, but as I said , I dived in with some very low expectations, to find an awesome game.

9.0

Thursday, July 21, 2011

Mass Effect 2




I totally agree with many of the reviewing sites out there when they say that this is one of the most highly praised titles in the last couple of years, or perhaps of all time.

The storyline is a continuation of the original mass effect saga, which in it's own is not something that stands out: adventures of a space crew, peril to humanity/lifeforms, intergalactic councils, space battles and many of the Sci-Fi cliches , BUT what does stand out is the way these things are presented to the player. The voice acting, the narrative, the personalities attributed to the characters - pure perfection.Sure some of the characters are more bland (especially the ones in the DLC packs..) but there are more than a few that shine. I won't spoil it for you but this could easily be a great movie/book material. Only, a video game offers more interaction than a book/movie so it makes it even more awesome.

As for the game mechanics, it's a rather interesting approach.
First , experience is gained solely from the completion of a certain mission. There is no +XP for play style(stealth/diplomatic/forceful) nor play skill (killing a certain enemy, or headshots). This eliminates (IMHO) one of the most boring parts of a RPG , grinding, at the cost of not rewarding , or at least not rewarding enough the skill of a player. The only reward for playing good is that you'll be able to finish the mission easier/quicker. Certainly an interesting approach.
Second, no reusability of the weapons that enemies drops. The crew has it's own weapons and through upgrades improves their performance. There are several weapons grouped by type and that's it.
Third, the character improvement is very simple. A few skill talents and assigning skill points gained through leveling up. Personally I preferred the Mass Effect 1 leveling system.

The combat is third person action, and is pretty dynamic. The AI routines for your teammates are up to the task, and in the later stages of the game can even turn the tide of the battle. The enemies are also great and they use the environment to their advantage well, so basically the variety in combat benefits from the level design, and also from the play style. There are some occasional bugs on the PS3 version but nothing dramatic.

Also, this is one of the games that makes playing a "bad boy" as equally rewarding as playing the good guy (if not more) unlike most of the RPGs. It's no Witcher, but the morality system is pretty good. Maybe it could use a bit from the Star Wars : KOTOR/Dragon Age , especially the part where the teammates disagree with the choices you make because of their own beliefs , but maybe ME 3 ...

Anyways, a MUST play.

9.9

Tuesday, July 5, 2011

Heavy Rain



One of the things being a gamer is the constant search for ways to entertain youreself, games or otherwise. Heavy Rain, when it first appeared was certainly a novelty in the way it tells it's story and having people interacting with it.

Speaking of genres, I guess adventure fits the most although it's something completely different at the same time. The game mechanics relies solely on Quick Time Events (QTE) - which means there is no inventory , collecting items , combining them and the sorts, Instead, depending on the timing of the buttons pressed the story progresses. And I think it's pretty interesting. Especially that the developers went one step ahead and introduced non-linearity into the mix, by adding some key events/situations that influence the overall ending. It's the first time I've played a game like this and it's pretty awesome. And I'm not decided on QTE in games (I've read numerous complaints from various gamers that they ruin the game etc). If they're not your cup of tea, this one's not for you.

The story, on the other hand offers several playable characters and is IMO mediocre. Classic detective/find the killer drama, to be honest I change the channel when i see them on TV, but strangely I was very curious as to the end of this one. But still, there was no wow-effect. Also, the inability for skipping scenes can be a little irritating if you re-play the game to see a different ending. Also, it's relatively short, 5-6 hours I think.

All in all, If you're into new experiences of playing a game I recommend this one, but it's kinda niche so you might end not liking it.

7.7

Thursday, June 16, 2011

Red Dead Redemption



I rarely find a RPG game that has a western setting.. as a matter a fact I never recall playing one. Maybe that (among other things) is the reason that Red Dead Redemption got several Game Of The Year Awards in 2010.

Anyways, the game starts by presenting John Marston - the lead protagonist, ans he first contacts the western USA, in search for his ex-partners in crime (not THAT big of a spoiler, you get this in the first hour of the game or so :). His quest moves him through various parts of the world encountering some interesting characters, which in my opinion describes the era after colonization pretty well. The storyline is more or less ok, but on several occasion i got the impression that the lead character is being tossed around and even manipulated. I mean, for a man who used to kill and rob for the sake of money he's unusually well mannered and patient for a man with a lot more at stake (instead of threatening people in order to get the info/help that he wants, he performs numerous chores for them).

The world is relatively big and interesting, but with an interest-span of one playthrough, (After you finish the game, you get to free roam) so if I wasn't achievement whore-ish, I wouldn't roam it. With 60% of the game completed, I was able to see almost all of the random encounters, and encountered almost all the wild animals.

The action is pretty well done - there are a variety of weapons and a bunch of people to kill, what more do you need :) The AI greatly varies, sometimes I kill a gang without a scratch, other times the kick my ass. All in all, combat is a great challenge.

To sum it up, this is a great game and it really adds something new to the western setting.

8.5

Monday, May 30, 2011

Majin and the Forsaken Kingdom




Majin and the forsaken kingdom could easily be a PSN/XBLA game instead of a dvd/bluray one. It's just the content quantity and variety that it delivers is not that big :
- All in all there are several types of enemies throughout the game (less then 10).
- The puzzles are a bit repetitive and there's not real variety (If you can't solve one from your 3rd try, stop trying since you don't meet the requirements for solving it).

This game just reeks simplicity all over. Which is not that bad actually.. I'm guessing that a kid around 10 yrs with an experimenting nature will surely enjoy it, just that i miss that target group for around 20 years :). If assuming a kid's perspective the game offers quite the challenge and stimulates moderate amount of reasoning.And then there's the action, which is also simplified to several actions you can make. But from a perspective of a seasoned gamer like myself this game offers nothing new in terms of gameplay and game mechanics.

The storyline is also kinda bleak. A story of a kid and an innocent friendly giant is seen in cartoons for years now [1] [2], but this all confirms what i said about the gameplay - it's a game for kids. So, if you already bough it, like me, go and make some kid you know happy by giving it as a gift. I know i will :)

5.0

Tuesday, May 17, 2011

Batman : Arkham Asylum



Yo dawg, i heard you like Batman, so i recommend you the best Batman game.

When i think about it, I myself never had the "Batman phase" maybe cause I'm into superpowers and shit. But I cannot say that I havent watched all the movies and also the epic TV series with Adam West.

The thing that made me buy Batman : Arkham Asylum was all the cool fight videos, but I got quite more than i bargained for. Since the begining the game starts the storytelling of a what i think is a superb and truly Batman-like plot, with many of the well known characters making an appearance. Talking about the characters, the voice acting is beyond words. They bring the characters to life quite well. Also, the entire Arkham Asylum setting is extremely compelling.

The gameplay offers a wide variety of obstacles to overcome from sneaking, fighting, platform and some of them require a small amount of spatial reasoning. It's like you get 4 games in one with this one. The beauty of it, figuring them out really feels like you're Batman ( not that i know how's that like :). When i think about it, I spent a great deal of the game in detective mode, so there was a moment when a friend of mine thought i was fighting skeletons :)

What the game really takes to another level (IMHO) is the fighting/action part. I've never experienced such a great mix of quicktime events and fluid action. I mean it looks just like an action movie watching them from aside, but actually doing the combos is a MUST HAVE experience. The only thing that might use a bit work is the difficulty. I've played the game on Hard (hardest setting available) and I never played a segment more than 3 times over, and I'm really an average player when it comes to gaming. For a huge deal of them I was able to get on the first try. Also, maybe because of all the fun you have, it does seem a little bit short.

All these elements combined - an awesome pack of fun. I strongly recommend it!

9.0

Thursday, May 5, 2011

Might and Magic: Clash of Heroes




"The simpler the game, the greater the danger you can get hooked."
When it comes to puzzle games i find this to be true. Of course there is other stuff but for myself I prefer it as simple as possible. Might and Magic is kind of a RPG flavored bejeweled-based puzzle game, and it still doesn't describe it well.

The rules of the game are simple : you connect 3 same-color tiles(soldiers) to activate formations . There are specific types of creatures that take different conditions for activating, and there is more. Some of the advanced creatures have special abilities which can more than come in handy, they can even decide the battle. It also helps knowing the abilities of the enemy in order to plan the defense well.

The goals can vary. Attack specific tile (in specific order or random), plain defeat of the enemy, or maybe present some situation with a specific goal to overcome it - similar to chess problems. The first ones can be fun especially when the tiles are moving so you have to take the timing into consideration.

The RPG elements are all over this game. The units you use gain levels and hence improve their abilities, the player can use various artefacts which give various bonuses and benefits, each hero has a special ability which is unique and much more. The gameplay is on a board-like layout with various encounters and objects on it, which motivates the players to exploring.

The storyline is decent, though it does not offer something spectacular it does not distract the player or damage the gameplay. I also liked the art : hand drawn scenery with manga-based characters make for an interesting world to explore.

8.0

Tuesday, April 26, 2011

Way of the samurai 3



It started with a random youtube search for gameplay videos of a samurai game. I wasn't impressed much, but i was aching for a decent beat'em-up so i put it on the list.

But this game is so much more. Way of the samurai 3 is truly a game about being a samurai, about the uncertainty of life, about self-improvement ( grinding comes to mind, but in a good way ) and last but not least - about skill. I've read all sorts of reviews on the net and most of them highly polarised. I can only speak for myself and for me it was truly captivating since I'm a fan of the samurai lore and I've got tons of anime and movies to prove it. My guess is the game appeals only to a certain group of people who share my interests.

Since the very beginning, i was plunged into a game with no commands list and didn't even know where to go, so I read the entire game manual (okay , only the english section). But the manual does not cover all of it, it just gives you a glance just enough to make you curious. There's a classic RPG vibe to the game progress, better weapons and more skills used in combos, weapon parts for customizing weapons and also a pleasant surprise - The difficulty. It is a great challenge if you're a no-walkthrough kinda player like myself and this game really offered a rejuvenation to my gamer self. The commands are relatively easy to get used to and you'll be having fun in no time.

Another thing that impressed me was the variety of endings. Truly an open perspective to the part of the world described in the storyline with all of the key figures having an influence in the overall outcome. I've rarely felt that I have that kind of impact of the things to come in any game. Ever. And yeah, the number is 21. 21 different endings.


If you're into swords and warrior codes and are up for a challenge, I strongly recommend Way of the samurai 3.
8.5

Tuesday, April 19, 2011

Assassin's Creed 2



Yeah, an(other) old one. What can I say, I guess I'm one of those guys that really gets his TODO Stack done. :)

I've never played an Assassin's Creed game so this was my first one in the series. The storyline is relatively captivating and slowly exposes the gameplay elements as you go. As for the storyline theme, I don't buy that Templar/Assassin shit in the first place so it's kind of a "Immerse Player Spell - Fail", but the game offers plenty of gameplay to compensate.

The Old Cities are very well translated into the game world, I looked it up a huge part of the buildings actually resemble the monuments that exist in the real world ( 10 points to Italy for monument conservation ), and I must add they look pretty awesome.

The gameplay offers a standard rogue scenario - Infiltrate, assassinate and in several occasions fight. What the game really shines is the usability of the interface. It's my first game of this kind and in 30 minutes I was already feeling like home. Excellent mapping of buttons-actions, extremely user friendly which is essential in this stealth like games that demand split-second actions. The equipment upgrade is also well done, though I didn't notice some drastical improvement over the initial weapon/armor sets in the actual gameplay.

The variety of missions tends to get repetitive, especially if you are a nitpicker and you finish every sidequest (like I am), but it's not to the extent of let's say Prototype.

All in all, it's fun and I asume it's more if you're into that Templar lore.

7.8

Wednesday, April 13, 2011

Gemini Rue




When i first saw this i screamed so hard that every jedi must've heard the disturbance in the force . As i watched the trailer all the King's quests , Police quests ,Indiana Jones's flashed before my eyes . Finally an old school adventure game!

Gemini Rue is as good as it gets , with the recent trend of re-making the older series (monkey island per se) into hi-def copies , truly a great refreshment of the if not extinct then slowly dying out genre. Classic point and click interface and cartoony drawn scenery spiced up with a pixelating touch make up for a truly nostalgic visuals .

Which kinda reminds me that Adventure games back then were all about storyline and intellectual challenges. What better way to integrate these two than a detective story. Here's when the action kicks in. At first i was skeptic about the action segments , but they do not ruin the gameplay at all they're just the right amount needed to break up the adventure stereotype. IMHO they're relatively easy and straightforward.

But , nostalgic atmosphere aside what i really liked about this one was the "game over" screen. Yes , it's so old school that you can actually die (and reload game). Sure , there is autosave feature so that you don't have to replay the game from the start , but it felt kinda nice.

All in all , If you ever get that craving for old school stuff , here's your portion.

8.0

Friday, April 1, 2011

Hard Corps : Uprising




I remember the days when i used to skip school just to hang around for hours in the local arcade. Watching all sorts of games come, take my lunch money and leave, I have to say my favorites were the platformers. The old school platformers with hand drawn graphics and 3 lives.

Hard Corps : Uprising was a pleasant sight for my nostalgic eyes , and just recently I spent my daily lunch money to get it :). I mean, 2d platformer, tons of explosions and lasers, anime artwork, Local Co-op, yup - the whole package. Although I've read reviews saying that it's kinda hard, but IMHO it's just about right to be challenging and yet rewarding. Most of the time when you encounter new areas you can easily manage, but the mini bosses require a bit of skill and adapting, but that curve is not too steep.

The artwork is superb , all sort of scenery will definitely keep you interested , and there's an awesome background-to-game-area transgression of various elements that not just looks visually impressive , but it also integrates well in the action segments.

The co-op is truly a rare commodity these days, but I'm impressed of how many of the PSN games have it. Thumbs up. Hard Corps is definitely multiplies the fun with the number of players, so grab someone and tape his hands to the controller. Or find someone online. I'll leave it up to you. :)

They could've added the other 2 characters in the base game pack, but if you get them, it's a money well spent. Specially the Sayuri chick, she brings some sword slicing to the table and makes it even more awesome.

9.0

Wednesday, March 23, 2011

Uncharted : Drake's Fortune




Right after i got my PS3, it came wiht Uncharted 2 bundle so i couldn't help myself and started playing it. It was a decent game, awesome gameplay, Holywood-y storyline and all-in-all great fun. Recently i got a copy of Uncharted : Drake's fortune, the original in the series, so i decided to give it a spin.

The similarities with it's successor are more than obvious (which is kinda logical, since it shares the same base characters and stereotypes). The game mechanics is the same or very similar, so the fuck-yeah factor while taking out enemies is always present, furthermore i noticed that the enemies are sort of smarter than the sequel. they take cover immediately and shoot only when covered by another enemy fire, which is kinda challenging. But it still conforms to my theory (Hard is the new easy) for the modern games.

The graphics is more or less (okay , less) acceptable for today's standards, the camera does it's work and is really blending with the action segment you're performing.
The characters are all there. The sarcastic comments of Nate and his sidekick Elena are an action game cliche, but Sully's one liners really light up the show.

Not much to say here, just if you're one of those who got right on Uncharted 2 you'll enjoy this one too.

8.0