Thursday, May 5, 2011

Might and Magic: Clash of Heroes




"The simpler the game, the greater the danger you can get hooked."
When it comes to puzzle games i find this to be true. Of course there is other stuff but for myself I prefer it as simple as possible. Might and Magic is kind of a RPG flavored bejeweled-based puzzle game, and it still doesn't describe it well.

The rules of the game are simple : you connect 3 same-color tiles(soldiers) to activate formations . There are specific types of creatures that take different conditions for activating, and there is more. Some of the advanced creatures have special abilities which can more than come in handy, they can even decide the battle. It also helps knowing the abilities of the enemy in order to plan the defense well.

The goals can vary. Attack specific tile (in specific order or random), plain defeat of the enemy, or maybe present some situation with a specific goal to overcome it - similar to chess problems. The first ones can be fun especially when the tiles are moving so you have to take the timing into consideration.

The RPG elements are all over this game. The units you use gain levels and hence improve their abilities, the player can use various artefacts which give various bonuses and benefits, each hero has a special ability which is unique and much more. The gameplay is on a board-like layout with various encounters and objects on it, which motivates the players to exploring.

The storyline is decent, though it does not offer something spectacular it does not distract the player or damage the gameplay. I also liked the art : hand drawn scenery with manga-based characters make for an interesting world to explore.

8.0

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